

Gameforge’s thinking seems sound: currently, with only PvP on offer, there’s every chance that you’ll find yourself taking on a seasoned player before you’ve learned the most basic of ropes.
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Gameforge reckons that the arrival of PvE – essentially a string of dungeons that let players learn the essentials of Hex: Shards of Fate, such as how to build decks of cards, and the strategic subtleties that the game demands – will give players who aren’t already obsessed with TCGs an entry point. That’s because a major update has just brought a Player versus Environment (PvE) element to the game – previously it has only supported Player versus Player (PvP) play. However, that – publisher Gameforge fervently believes – is all about to change, and Hex: Shards of Fate may just have a shot at the sort of big-time appeal enjoyed by the likes of Hearthstone.

But it has remained well below the mainstream radar, finding a constituency exclusively confined to connoisseurs of TCGs.

After a notably successful Kickstarter campaign, which raised over $2 million, the game that has been hailed as the first Massively Multiplayer Online Trading Card Game (MMOTCG) has been available to play for while, weathering litigation from Wizards of the Coast – claiming it was a mere clone of Magic: The Gathering – in the process. If you’re already aware of the existence of Hex: Shards of Fate, it’s pretty safe to say you would describe yourself as – there’s no other way to put this – a bit of a geek. With a new PvE element, massively multiplayer trading card game Hex: Shards of Fate is looking for a mainstream audience.
